Documentation
The main window of Edifice 3D is composed of 4 elements:
- On the top, the menu gives access to all features.
- In the middle, the scene is the creation space.
- On the left, the tree details the project elements.
- On the bottom, the status bar displays information about the application state.
The scene is the workspace to create 3D models and textures.
Navigation
- To move the point of view over the scene, press mouse right button and move mouse.
- To elevate the point of view, press shift key, mouse right button and move mouse.
- To rotate around the center of the view, press mouse middle button and move mouse.
- To zoom in and out, scroll mouse wheel.
Action
- To do an action, click with the mouse left button.
Selection
- To enter selection mode, press space bar or click on select button in select menu.
- To select an element, click on it with the mouse left button.
- To select multiple elements, press shift key and click with mouse left button on each element you want to select.
- To select multiple elements in a defined zone, press mouse left button and move mouse over the elements you want to select.
Grids
- To modify the grid size, press ctrl key and scroll mouse wheel.
- To modify the grid divisions count, press shift key and scroll mouse wheel.
- To modify the grid height position in space, press ctrl key, shift key and scroll mouse wheel.
The tree details the current project and it’s elements.
Selection
- To select an element in the scene, click with the mouse left button on it’s node.
- To access element’s operations, click with the mouse right button on it’s node.
Groups:
- Create Group: Creates a group inside the current model
- Rename: Renames the selected group
- Move Up: Place the selected group above the previous one.
- Move Down: Place the selected group below the next one.
- Duplicate: Creates and place a copy of the selected group.
- Delete: Deletes the selected group.
- Paste: Pastes the copied group
The status bar displays application’s state information:
- Current menu.
- Current feature.
- Grid properties:
- Size.
- Subdivisions count.
- Subdivision size.
- Height.
- Cursor position in space.
The File menu lets you manage and visualize files:
- Create, open, and save projects.
- Visualize the construction of a model with the construction sequence.
Files
- New: Create a new project.
- Open: Open an existing project.
- Import: Import a project into the current project.
- Save: Save the current project in the defined path.
- SaveAs: Save the current project in a path to define.
- Export: Save the project in an external format.
- Export selection: Save the selected elements in an external format.
Images
- Render: Render the scene.
- Export: Export the current render in a path to define.
Textures
- Render: Render the texture.
- Export: Export the current texture in a path to define.
The View menu lets you to configure your workspace:
- Select the viewpoint and the perspective.
- Ajust the grid size, the subdivisions count and location.
- Define the visibility of the scene elements.
Views
- Up: Up view.
- Down: Down view.
- Left: Left view.
- Right: Right view.
- Front: Front view.
- Back: Back view.
- Orbit: Orbit view.
- Free: Free view.
Zooms
- Zoom in: Increase the zoom in isometric views.
- Zoom out: Decrease the zoom in isometric views.
Modes
- Perspective: Natural-like view mode.
- Orthographic: Schematic-like view mode.
Style
- Textured: Display lines and faces.
- Illuminated: Display lines, faces, and shadows.
Grids
- Main: Display the main grid.
- Contextual: Display the contextual grid.
- Decimal grids: Indicate if grid subdivisions are a multiple of 10.
- Snap to grids: Indicate if construction snaps into the grid intersections.
- Size: Increase or decrease the grid size in the space.
- Subdivisions: Increase or decrease the grid case subdivisions count.
- Height: Increase or decrease the grid height in space.
Sketches
- Show All Guides: Activate all sketch guides display.
- Points: Activate points display.
- Lines: Activate lines display.
- Faces: Activate faces display.
- Models: Activate volumes display.
Models
- Show All Guides: Activate all model guides display.
- Points: Activate points display.
- Lines: Activate lines display.
- Faces: Activate faces display.
- Models: Activate volumes display.
Others
- Entities: Activate entities guides display.
- Armatures: Activate armatures guides display.
- Weights: Activate weights guides display.
- Lights: Activate lights guides display.
- Cameras: Activate cameras guides display.
- Paths: Activate paths guides display.
- Groups: Activate groups guides display.
The Prepare menu lets you to create sketches:
Points
Point
- To create a point: Click on the scene to place the point.
- To create a point in height: Press the mouse left button, keep it pressed and move the mouse in height.
Lines
Line
- Click on the scene to place the starting point.
- Click on the scene to place the ending point.
- Press Shift key and click in the scene to place an intermediary point
Arc
- Click on the scene to place the starting point.
- Click on the scene to place the ending point.
- Click on the scene to define the height.
Faces
Rectangle
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Polygon
- Click on the scene to place the first point.
- Place points in the scene to set the polygon sides.
- Press Enter key or click on the first point to end the polygon.
Disc
- Indicate in the menu the sides count.
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Ring
- Indicate in the menu the sides count and the inner diameter.
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Colors
Color
- Paint: Click on a face to paint it with the defined color.
- Drop: Click on a face to drop it’s color.
The Modelize menu lets you to create models:
Points
Point
- To create a point: Click on the scene to place the point.
- To create a point in height: Press the mouse left button, keep it pressed and move the mouse in height.
Lines
Line
- Click on the scene to place the starting point.
- Click on the scene to place the ending point.
- Press Shift key and click in the scene to place an intermediary point
Arc
- Click on the scene to place the starting point.
- Click on the scene to place the ending point.
- Click on the scene to define the height.
Faces
Rectangle
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Polygon
- Click on the scene to place the first point.
- Place points in the scene to set the polygon sides.
- Press Enter key or click on the first point to end the polygon.
Square
- Click on the scene.
Disc
- Indicate in the menu the sides count.
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Ring
- Indicate in the menu the sides count and the inner diameter.
- Click on the scene to place the top left corner.
- Place the top right corner.
- Place the bottom right corner.
Volumes
Box
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the box.
Polyhedron
- Place each point of the polyhedron base.
- Click on the first point or push Enter key.
- Click on the scene to define the height of the polyhedron.
Cube
- Click on the scene.
Cylinder
- Indicate in the menu the sides count.
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the cylinder.
Tube
- Indicate in the menu the sides count and the inner diameter.
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the tube.
Sphere
- Indicate in the menu the vertical and horizontal sides count.
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the sphere.
Arch
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the arch.
Others
Entity
- Click on the scene to define the back left corner.
- Place the back right corner.
- Place the front right corner.
- Click on the scene to define the height of the entity.
Armature
- Press the mouse left button to define the first point position on the ground.
- Keep the mouse left button pressed to move the mouse vertically.
- Release the mouse left button to define the first point position.
- Do the same for each point.
- Validate the armature creation by pressing Enter key.
Light
- Press the mouse left button to define the light position on the ground.
- Keep the mouse left button pressed to move the mouse vertically.
- Release the mouse left button to define the light position.
Camera
- Press the mouse left button to define the camera position on the ground.
- Keep the mouse left button pressed to move the mouse vertically.
- Release the mouse left button to define the camera position.
- Do the same for the camera target.
Path
- Press the mouse left button to define the first point position on the ground.
- Keep the mouse left button pressed to move the mouse vertically.
- Release the mouse left button to define the first point position.
- Do the same for each point.
- Validate the path creation by pressing Enter key.
Colors
Color
- Paint: Click on a face to paint it with the defined color.
- Drop: Click on a face to drop it’s color.
The Select menu lets you to select elements and transform their position:
- Activate the selection of points, lines, faces and volumes.
- Select elements by clicking on them or drawing a square around them.
- Move, rotate, scale or adjust the position of the selected elements.
Select
- Select: Place the application in selection mode.
- Clear selection: Deselect all selected elements.
Sketches
- Select All Guides: Activate all sketch guides selection.
- Points: Activate points selection.
- Lines: Activate lines selection.
- Faces: Activate faces selection.
- Models: Activate volumes selection.
Models
- Select All Guides: Activate all data guides selection.
- Points: Activate points selection.
- Lines: Activate lines selection.
- Faces: Activate faces selection.
- Models: Activate volumes selection.
Others
- Entities: Activate entities selection.
- Armatures: Activate armatures selection.
- Lights: Activate lights selection.
- Cameras: Activate cameras selection.
- Paths: Activate paths selection.
- Groups: Activate groups selection.
- Projects: Activate projects selection.
The Update menu lets you to transform and organize selected elements:
- Move, rotate, and scale elements.
- Extrude and section elements.
- Join or separate elements.
- Hide selection and show hidden elements.
- Create external projects from selection.
Actions
- Undo: Cancel the last action.
- Redo: Restore the last cancelled action.
Edit
- Cut: Cut the selection.
- Copy: Copy the selection.
- Paste: Paste the selection.
- Delete: Delete the selection.
Display
- Hide: Hide the selected elements.
- Show: Show the hidden elements.
Transforms
- Move: Move the selection according to:
- The coordinates indicated in the menu.
- The mouse moves in the scene.
- Rotate: Rotate the selection according to:
- The coordinates indicated in the menu.
- The mouse moves in the scene.
- Scale: Scale the selection according to:
- The coordinates indicated in the menu.
- The mouse moves in the scene.
Operations
- Extrude: Create a volume from a face.
- Section: Cut a face in two parts.
- Subdivide: Create a smoother model from the selected model.
Links
- Join: Join separate elements into one.
- Fuse: Fuse colinear elements into one.
- Separate: Transform the faces of the selected volume into distinct volumes.
Lines
- Bevel: Transform a line linking two faces into a face.
- Round: Transform a line linking two faces into a set of faces.
Faces
- Create: Create a face from selected lines.
- Offset: Create a face inside the selected face.
- Invert: Invert the selected faces.
Armatures
- Set weights: Set the links between armature and models.
- Clear weights: Clear the links between armature and models.
Camera
- Position: Position the viewpoint according to the selected camera.
Mirror
- Create: Create a mirror model of a selected model according to the YZ plane.
Convert
- To model: Transform the selection in models.
- To ssketch: Transform the selection in sketches.
Projects
- Create a project: Create an external project from selection.
- Uncompose: Uncompose the selected project into the current project.
- Reload selection: Reload the selected project.
- Reload instances: Reload all the instances of the selected project.
- Reload project: Reload all the projects of the current scene.
The Texture menu lets you to select textures to place on models:
- Select textures in the browser.
- Click on the model faces to place them.
Modes
- Paint: Activate the paint mode: |- Click on a face will apply the selected texture in the menu.
- Drop: Activate the drop mode: |- Click on the face to see it’s texture selected in the menu.
Folders
- Add: Add a folder in the textures folders list.
- Remove: Delete a folder from the textures folders list.
The Map menu lets you to adjust the textures on the faces of the models:
- Move, rotate, scale, or adjust a texture on a face model.
- Position the texture on the face with the Face perspective.
- Position the face on the texture with the Texture perspective.
Modes
- Drop: Activate the drop mode. Click on a face to see it’s texture coordinates in the menu.
- Paint: Activate the paint mode. Click on a face to apply the texture coordinates defined in the menu.
Perspectives
- Face: Update the texture coordinates according to the face perspective.
- Texture: Update the texture coordinates according to the texture perspective.
Paint
- Coordinates: Paint coordinates. Apply texture coordinates to the surface.
- U: Paint U. Apply U coordinate and adapts V to the length of the surface to paint.
- V: Paint V. Apply V coordinate and adpats U to the length of the surface to paint.
- Density: Paint density. Adapt U and V coordinates to the lengths of the surface to paint.
Tools
- Move: Move the selected texture coordinates.
- Rotate: Rotate the selected texture coordinates.
- Scale: Scale the selected texture coordinates.
- Flip: Invert the selected texture coordinates.
- Reset UVs: Reset textures coordinates.
The Paint menu lets you to create textures to place on the models:
- Create textures with drawing tools.
- Click on the faces to place them.
File
- New: Create a new picture.
- Open: Open a picture.
- Save: Save the updates of the current picture.
- Save As: Save the picture in the defined path.
Modes
- Tools: Activate the Tools mode. Click on the tools in the menu and draw the texture.
- Faces: Activate the Faces mode. Click on faces in the scene to affect them the current texture.
- UVs: Activate the UVs mode. Click on the faces in the tree to see their coordinates on the texture.
Tools
- Pen:
- Line:
- Arc:
- Rectangle:
- Polygon:
- Disc:
- Square:
- Path:
- Text:
Tool options
- Border color:
- Back color:
- Size: Border size.
- Brush: Activate the Brush mode. The brush is a picture used as a pattern for textures.
Text options
- Font:
- Bold:
- Italic:
- Underline:
Tool Operations
- Select: Select shapes.
- Move: Move selection.
- Rotate: Rotate selection.
- Scale: Scale selection.
- Add point: Click on a shape line to add a point.
- Delete point: Click on a point to remove it from shape.
UV Operations
- Select: Select texture coordinates.
- Move: Move selection.
- Rotate: Rotate selection.
- Scale: Scale selection.
- Copy UVs: Copy current textures coordinates.
- Paste UVs: Apply textures coordinates on current face.
- Reset UVs: Reset textures coordinates.
Layers
- Diffuse: The diffuse map shows colors.
- Normal: The normal map shows the reliefs.
- Specular: The specular map shows the luminosity.
The Animate menu lets you to create animations:
- Select elements to animate.
- Define transformations.
- Launch the animation.
Animations
- +: Add an animation.
- –: Delete the selected animation.
Animation
- Start: Navigate to the animation beginning.
- Previous second: Navigate to the previous second.
- Previous frame: Navigate to the previous frame.
- Play: Read the animation.
- Pause: Pause the animation.
- Stop: Stop the animation.
- Next frame: Navigate to next frame.
- Next second: Navigate to the next second.
- End: Navigate to the animation ending.
- Select: Navigate to the selected instant.
Items
- +: Activate the Add Item mode. Click on elements on the scene to add them in the animation.
- –: Delete the selected element from the animation.
Parent
- +: Activate the Add Parent Item mode. Click on an animation element to set it as the parent of the current element.
- –: Delete the selected relationship from the animation.
Transformations
- ++: Import transformations from a selected path.
- +: Create a transformation.
- –: Delete the selected transformation.
- —: Delete all transformations.
Animations
- +: Connect the selected inner animation.
- –: Disconnect the selected inner animation.
Output
- Read: Read the animation in an external window.
- Save: Save the animation as a list of pictures.
The Script menu lets you to create interactive simulations:
- Define conditions and actions.
- Start the simulation.
- Move through triggers to activate animations.
Variables
- +: Add a variable.
- –: Delete the selected variable
Scripts
- +: Add a script.
- –: Delete the selected script
Conditions
- +: Add a condition.
- –: Delete the selected condition
Actions
- +: Add an action.
- –: Delete the selected action
Simulation
- Play in scene: Start the simulation in the scene.
- Play in window: Start the simulation in an external window.
- Stop: Stop the simulation.
The Assemble menu lets you to place models in the scene::
- Add folders where models are stored.
- Select models in the browser.
- Place and replace models in the scene.
Modes
- Place: Activates the place mode:
- Select a project in the browser.
- Click on the scene to place the project.
- Replace: Activates the replace mode:
- Select the replacement project in the browser.
- Click on the project to replace in the scene.
- The replacement project appears at the place of the preceding project.
- Replace All: Activates the replace all mode:
- Select the replacement model in the browser.
- Click on the project to replace in the scene.
- The replacement project appears at each occurence of the preceding project.
Folders
- Add: Adds a folder in the projects folders list.
- Remove: Deletes a folder from the projects folders list.
The Help menu displays application information and links to Edifice 3D website.
About
- Version number
- Edifice 3D website address
Help:
- Display Getting started guide: Display getting started guide.
- Display contextual info: Display hovered button description.
Themes:
- Select light theme: Display the interface with light tones.
- Select dark theme: Display the interface with dark tones.
Languages:
- English: Set English as current language.
- French: Set French as current language.